Arguably, Keynote by Apple is the best presentation tool available for desktop and mobile platforms. Historically part of Apple's iWork Suite of applications, including Pages, and Numbers, Keynote established itself as a desktop application, gradually making its way to iOS. In general, MacOS and iOS are beginning to look a lot alike in terms of the graphic look and feel of the operating systems, but also in terms of continuity and accessibility.
The similarities between both the desktop and mobile platforms are especially noted in some of the latest developments in Keynote for iOS. Here is breakdown of the latest features in Keynote.
Originally, Apple introduced shapes as graphic elements that could be added to your presentations. The basic shapes feature now has been greatly expanded to include thirteen additional themes: Objects, Animals, Nature, Food, Symbols, Education, Arts, Science, People, Places, Activities, Transportation, and Work. Shapes can be formatted like any other shape, including the ability to change to solid or gradient colors; add shadows, borders, and reflections; add text, and animations.
Typically, presentations come in two formats: 4;3 (standard) and 16:9 (wide screen). Under the documents set up tab, Keynote offers additional sizes, such as, 3:4 (standard portrait size) and 1:1 or square. The most significant option is the ability to customize the document size to include, for example, 9:16 or what has become a standard for Instagram Stories and IGTV. This level of customization expands the scope of what you can do with Keynote on your IOS device, especially when accompanied by advanced options for exporting projects.
Up until recently, the parity between MacOS and iOS was okay (taking into account recent developments with iWork in the cloud), but still lacked behind the desktop due to the limited ability to export projects. Keynote for iOS has been limited to exporting to PowerPoint, and PDF, making it barely useful beyond the iPad itself. As of this date, Keynote now offers the ability to export images in high or low resolution and in PNG and TIFF formats; you can also designate a range of slides for exporting images.
An Added Bonus
In addition to exporting images, Keynote now exports to movie format. This development is probably the most substantial, bringing Keynote for iOS closer to the Mac in terms of performance and features. When exporting to movie, the number of seconds for slides and builds can be customized and options for resolution include 720p, 1080p, and 4K.
In summary, the productivity level of Keynote for iOS has been greatly enhanced by expanding the integration of graphic elements in the form of thematic shapes, adding customization to slide and/or project sizes, and expanding export options to include images and movies. Furthermore, other enhancements like iCloud Drive or Files integration and drawing tools as a additional resource for adding content to slides makes Keynote a game changer.
Timothy Brown, Host of My Apple Podcast
July 1, 2018
Green Screen Teleprompter is an application that is part of a family of teleprompter apps designed by the AutoCue App Team who designed Prof. Hornet Teleprompter Pro, which I reviewed during a previous episode.
If you missed the earlier review, Prof. Hornet Teleprompter Pro enables you to add scrolling text to your iPhone or iPad screen and record yourself at the same time. This is very practical because iOS presents challenges when reading scripts, while facing the camera at the same time. This app enables you to align your scrolling text with the internal camera of your device, thereby producing much better results.
The developer reached out and informed me that AutoCue also makes another app called Green Screen Teleprompter. I was genuinely pleased to hear this because I keep a green screen on the wall of studio, and so I appreciate having this as an option when recording.
The layout for Green Screen Teleprompter is essentially identical to Prof. Hornet, with the exception of the green screen feature, which is an additional menu item found under the set up tab.
Scrolling all the way to the bottom, you will see an option for front and rear facing cameras, underneath that an option for Background. The app provides an image by default but you can grab your own image from the camera or camera library. You also have the option to edit the background using the editing menu to access adjustment tools, effects, and text options.
Under background, is an option for selecting Chroma in green or blue, an option for resolution, and the ability to toggle on or enable Chroma.
There are no adjustment tools available to key out the background, beyond what the app does automatically. In the case of most apps, the lack of controls will normally produce a less than fair result, but the AutoCue team appears to have nailed the technology. As a general rule, I always try to make sure my screen is well lit and light is distributed evenly in order to avoid inconsistent results.The following episode featured below was recorded with Green Screen Teleprompter.
I must say that I was very impressed with the results and plan to use the app frequently. If you caught my previous previous review of Prof. Hornet Teleprompter Pro, I would like you to keep in mind that the green screen option is not included. You must get the Green Screen Teleprompter App if you plan to key out your background while recording. This will help you with your decision to get one or the other, or both.
It's rare to find an app that integrates a teleprompter with the ability to record yourself and key out the background at the same time. It's well worth it!
I'm writing this blog because I made a bold decision about managing my files on my iOS devices. I'm no longer using the optimize storage feature because I have encountered numerous issues that are ruining my experience. In short, I have a hard time accessing files that have been optimized because third party apps either can't read them, have a hard time loading them, and/or become divorced from projects that rely on them.
Is this Apple's Fault?
Yes and No. Some apps manage to access files that are stored in iCloud for optimization purposes, but the results are inconsistent. Files can become slow to load or cause the app to quit. It appears that developers can update their apps to accommodate optimized files because some apps seems to do this without a problem. However, based on my experience most apps do not access optimized files effectively, thereby creating an unpleasant and inconsistent experience.
Why does this matter?
This issue matters for several reasons. First, customers are paying to use Apple's service, so it should be a convenience for the customer and not a hassle. Second, the user experience is central to why we invest is particular systems (Apple, Google, Amazon, etc.). Third, the enjoyment one gets from using third party apps is devalued due to ineffective, inefficient and unreliable access to optimized files.
What kind of problems can occur?
I use Lumafusion, a comprehensive video editing application, for most of my video projects. Lumafusion allows you to maintain a library of projects, which can also be duplicated in case you want to build on an existing project. However, I've lost many of my projects (projects I've spent hours developing) because the files imported from my iPad photos library were disconnected from the project as the result of being optimized and stored in iCloud. There may be a way for developers to sync with files that are optimized, but it's problematic because there is a lack of consistency regarding how this feature is integrated with other apps. Logically, it can't work because files that are accessed prior to being optimized are disconnected once optimization occurs. Furthermore, if you decide to import files that have been optimized, files are re-download to your device, only to find later that they have been re-optimized again.
Is there a work around?
If you manage projects through third party apps or rely on media in your camera library that has been optimized, I suggest that you find alternative locations for accessing files (at least until Apple comes up with a solution for making this integration less of a headache). Surprisingly, Apple's new Files App is a great alternative. The Files App let's you access files stored on iCloud Drive (which is distinct from iCloud used for optimization purposes), and other third party storage services like Google Drive and Dropbox. When using these services, media can be accessed without a problem because the path to those files remain undisrupted. The only other suggestion would be to enable third party developers to make copies of optimized files that can be accessed locally within the app itself.
Turning Off Optimization
If you are encountering this problem, you can turn optimization off. You can find this option in settings under Photos. I have done this quite often, but I continue to get the following message: "Not enough device storage." I keep getting this message even though I have 72 GBs remaining out of 128 GBs. It's almost as if I'm being forced to optimize even though I have no need to (I will try the usual troubleshooting processes and update this blog when I find a solution).
As someone who works on many projects that rely on media connectivity, I plan on using the Files App to access media stored in iCloud Drive or other third services like Dropbox. Unfortunately, there are still a lot of apps that have yet to connect to "Files," relying exclusively on the camera roll for media access. In case of the latter, there is always the option of upgrading iCloud storage to 2 TBs (which may be why Apple keeps sending me those annoying messages). I would hate to think that is the reason why Apple is forcing me to optimize (since I have barely used 50% of my space, but I wouldn't be surprised considering how aggressive Apple can be at sucking more money from you. If there is a more logical explanation for this issue, I will update this post.
Timothy Brown, Host of My Apple Podcast
In 2016 during the days leading up to WWDC, Phil Schiller, Vice President of World Wide Marketing at Apple, introduced a new subscription model for developers. Under the new plan, developers were to receive 70 percent of revenue and 30 percent went to Apple. If customers remained faithful subscribers for one year, the share of the revenue changed to 85 percent for developers and 15 percent for Apple. This model still exists, but with some updated guidelines for pricing and other regulatory measures.
Apple has been quite successful in its pursuit of profits, announcing during their quarterly earnings report in July 2017 revenue of 42.4 billion “and earnings per diluted share of $1.42 in the year-ago quarter. International sales accounted for 61 percent of the quarter’s revenue.” This success is largely attributed to its four operating systems, iOS, macOS, watchOS, and tvOS, and the services that undergird their success, namely, the App Store, Apple Music, Apple Pay, and iCloud Drive. The services provided by Apple are key to its business model because it ensures longevity in terms of maintaining consumer allegiance, while seeking new revenue streams. Paying for services rather than products has become a standard model in terms of how we consume media, paying for music streaming rather buying CDs or renting movies rather than buying DVDs.
The services model which ensures a long term commitment from consumers, supported by automatic renewals, is now operating in full force with Apple’s aggressive push to promote the App Subscription model. With app subscriptions, developers can offer a wider menu of options, in which apps are used, not as products that consumers own, but as services they rent for a specific periods of time (e.g. weekly, monthly, or yearly). The zealous push to promote the subscription model has been viewed for some as an inevitable move by Apple. Writing for the Verge, Vlad Savov makes note of this emerging development:
“Apple is one of those rare few companies that can take an ongoing evolution and focus and distill it into a revolutionary change. That’s the immodest thinking behind the company’s ambitious "Subscriptions 2.0" plan for the App Store, which aims to convert iOS users from one-off app purchasers into loyal subscribers. It’s nothing new in and of itself, but Apple’s wholehearted embrace validates and underlines it: subscriptions are going to play a huge role in the future of software.”
The Subscription 2.0 model is described in more detail by Lauren Goode in her article titled App Store 2.0 which poses the question “Can Apple Do It Again?” In other words, can Apple build on the App Store’s success by introducing a new business model that will forever change how we consume apps? In the article, Goode quotes Phil Schiller whose enthusiasm for the subscription model is evident in his pronouncement to make it available to “all categories.” One glance at Apple’s newly designed App Store and you will most certainly notice an obvious change: App subscriptions have increased astronomically. Developers (and Apple) will definitely earn considerable profits from this new model but one question remains:
Is this model good for consumers?
After reviewing twenty of the “top paid” applications in the App Store (Sunday, October 15, 2017), I discovered that none of them required subscriptions. Out of that group, fifteen of them fell under the category “Education,” two under ‘Productivity,” two under “Entertainment,” and one in the Photo/Video” category. The prices varied, but they consistently avoided in-app purchases (with the exception of one). The apps listed included the following:
Based on this initial review, consumers appear to prefer “Education” apps that do not include subscription fees or in-app purchases. This one example is largely attributed to the success of Toca Boca, a developer who believes in creating apps for education that embody “the spirit of play,” placing greater emphasis on the non-market value of their apps. The other most notable aspect of these apps is that most of them target children. It seems highly unlikely that parents would prefer paying subscriptions to enhance their child’s educational development. There may even be something ethically wrong with such a model, if subscriptions were forced on consumers for the sake of earning higher profits. Even Apple appears to support this view of education, especially in regards to the free training sessions hosted at Apple Stores throughout the country, and also podcasts, which have remained free to the public since their inception. Apps that appear in the other categories, notably, Pixelmator and Procreate, are not all that different from the education apps; they both offer advanced features that provide great value to the consumer and they don’t come with subscription fees or in-app purchases.
Since these top paid apps are successful, monetarily, what is the motivation for offering subscription fees?
One can argue that the motivation is greed or it may be the stage of development that developers arrive at when striving for innovation. Lightricks Ltd, for example, are developers who have designed top selling applications like “Facetune,” “Enlight,” and most recently “Enlight Videoleap.” Their first apps, Facetune and Enlight enjoyed tremendous success, resulting in huge profits, but who decided that this is not enough. As co-founder, Itai Tsiddon, told Recode, “There is only so much innovation you can cram inside a one-time purchase… In order to create serious software companies on mobile, recurrent monetization is really a must.” Yet, Lightricks indicated that its revenue for Facetune and Enlight reached 10 million per year, not including Apple’s percentage. Lightricks argues that subscription fees will more than warrant what users get in return.
In March 2013, Facetune was available in the App Store for $1.99 for the iPhone and $3.99 for the iPad version. Today, Facetune 2 is offered at the subscription rate of $4.99 for one month, $14.99 for twelve months and for the one-time purchase of $39.99. Comparatively, Enlight, a photo editor, debuted in 2015 at $3.99 and the most recent video editing app, VideoLeap, is offered at the subscription rate of $3.99 for one month, $1.67 for twelve months, and $39.99 for a one-time purchase. Essentially, consumers are paying 10 times the amount to own Facetune 2 and VideoLeap when compared to the one-time price of its previous models or 4 times the amount to lease them monthly. With Videoleap, the incentive to purchase the cheaper yearly subscription is designed to cultivate a longer term relationship, ultimately netting a higher percentage (85/15 split after one year). If Lightricks made 10 million before the subscription model, they can potentially earn 100 million or tens times the profit.
I don’t think that anyone can argue that Lightricks produces applications of the highest quality. However, is the consumer really paying for innovation or higher profits for developers (and Apple)?
Applications that fall in the category of Photo/Video offer competitive prices, so consumers will be able to decide what apps (or services) work best for them. For example, Lightricks Videoleap app comes with a beautiful user interface with great features that are ideally suited for a mobile platform. There may very well be an argument to support the innovation that they bring to the mobile platform. However, Lumafusion by Lumatouch offers features that are arguably just as advanced, if not more so, and offered at the market rate of $19.99 to purchase the app outright, without subscription fees and in-app purchases. Also, Videoshop is another advanced video editor which has been at the top of the ratings for the past several years (currently rated among the top forty paid apps) and is currently available for $1.99 and comes with a plethora of features, with minor in-app purchases and no subscriptions.
Ultimately, consumers will have to decide if they are ready financially to plunge into the subscription universe. They may need to decide very soon because this model has begun to make great headway in the App Store, specifically in markets that target adult audiences. The most pervasive evidence of apps offering subscription models are adult coloring books and health apps ranging from exercise to meditation. Below are examples of some apps that fall into those categories, although I’ve identified at minimum fifty apps in each category that offer similar subscription models.
The subscription model may very well be the wave of the future and Apple has proven to be an effective force in shaping consumer expectations. However, if the top paid apps offer any insight, consumers may ultimately determine what works best.
Every year Apple organizes WWDC, its annual conference for developers. The event serves two main purposes: 1)Apple introduces developers to all the new features associated with the latest operating systems and 2) Developers discover new ways to use those systems to promote the Apple brand and establish new business opportunities. Combined, their efforts help to enhance the consumer experience.
iOS 11 and the New App Store
This year during WWDC 2017, Apple introduced iOS 11, including a brand new redesign of the App Store. After reviewing the beta version, I was impressed by the way Apple chose to promote featured apps, while improving navigation (Games are now a main menu tab along the bottom). It’s nice to see Apple put forth a concerted effort to promote developers, but there is a rising development that warrants some concerns for consumers: Subscriptions.
As a long time consumer of the App Store and someone who has spent the last eight years reviewing apps for iOS and the Mac, I have become quite familiar with the range of prices that are available for apps and how divergent they can be relative to the services they provide. For example, one developer may sell a photo editor that highlights one feature (e.g. erasing backgrounds) while another developer will offer the same feature, plus 20 additional features at the same price. In other instances, developers will offer their apps for free (as a test run) but as soon as you access a feature (apply a filter to a photo), you are prompted to make in-app purchases for $1.99 per feature (sometimes more). This process may continue ad nauseam.
Deceptive in-App purchases are defined by Apple as “consumable” purchases or one-time purchases. These types of purchases are introduced as IAPs that require you to reach higher levels of achievement and satisfaction (an addiction model that is popular in games). Non-consumable in-App purchases occur in the form of pro versions - upgrades to “pro” provide access to additional features, remove ads, etc. In the early history of the App Store, developers adopted a strategy to lower App prices in order to increase sales (what some have called “a race to the bottom”). Contrary to this approach, developers today are engaged in “a race to the top,” an approach more popularly known today as the “subscription model.”
The Dangers of the Subscription Model
The subscription model is less insidious than hidden in-App purchases, but nonetheless a burden to the consumer with exorbitant costs. Subscription models place an emphasis on “services” rather than “products.” Similar to Apple Music or iCloud Drive, subscriptions may be offered as weekly, monthly, or yearly subscriptions. Once the service ends, your experience ends as well. The services model is unavoidable in today’s tech economy, but once it becomes ubiquitous (as in the case of app purchases) the financial burden to the consumer becomes a dangerous proposition.
The “race to the bottom” approach to enticing consumers was more balanced and acceptable because it gave developers wider exposure, while giving consumers more options. If consumers became unhappy or dissatisfied with an app, they could try another app without incurring much of a financial lost. The subscription model includes much higher costs (e.g. a consumer may pay $9.99 for a monthly subscription fee, compared to $3.99 to purchase a pro version of an app with all the features). The difference in price can be astronomical.
The subscription model started out as an exception rather the rule, but recent trends suggest that this will become the norm. Up until this point, the exceptions have included high-end products by Adobe, Microsoft (and Apple) whose dependence on cloud-based services have become the premiere way to access applications, and hence the services they provide. Today, developers, large and small, prominent or obscure, are more apt to offer subscription models.
There are many examples of this phenomena, including the rising popularity of adult coloring book apps. If you search Apple’s App Store, you will find between 50 and 75 apps devoted exclusively to digital coloring books (see my list below). What is most notable is that a large percentage of these apps require subscription fees. The fees range from $3.99 a week and $7.99 a month to $59.99 and $99.99 a year.
For example, Pigment by Pixite LLC offers a service charge of $7.99 a month or $39.99 a year and Recolor by Sumoing Ltd charges a service fee of $9.99 a month to $59.99 a year.
Prior to the age of the subscription model, an app with the same features would cost the consumer $3.99 to $6.99 to own everything outright. This model was reasonable because of the abundance of apps available to the consumer. In contrast, the consumer pays the same amount every month, and the consumer is only able to “rent” the app for services rendered without ever “owning” the app. When seen in this light, the subscription model can be viewed as “obscene,” to say the least.
Unfortunately for the consumer, the subscription model is becoming the "new normal." Recently, the developers who gave us the wonderful photo editor “Enlight,” which can be purchased for $3.99, introduced a new app called “Enlight Photofox.” Photofox offers two subscription models, $3.99 a month or $19.99 a year. These prices are cheaper than what the adult coloring books are charging, but it’s still 5 times or 12 times the amount paid to own the original Enlight app outright. Photofox, however, can be owned for the one-time price of $39.99, which is still a lot higher than $3.99.
What Lies Ahead
The Dangers of the Subscription Model raises several important questions. Is the subscription model sustainable in a market where there are so many apps to choose from? Will this model ultimately place a limit on what consumers can experience? Will this model unfairly impact the consumer’s wallet, especially in a world where the disparity of wealth increases by the year?
Date: July 22, 2017
Author: Timothy Brown, Senior Editor, My Apple Podcast
COLORING BOOK APPS FOR IOS
Weebly, the leading WYSIWYG editor for website creation, just released a new feature called "sections." Sections provides an additional way to organize your layouts and basic elements like titles, pictures, videos, galleries, etc. Sections contain all the features that you would normally have for an entire webpage, but adding them to sections as well.
Immediately upon dragging a section widget to your page, you will get a pop up menu for Layouts with options to add a gallery, team profile, featured topics, menus, and a contact page. Each selection comes with four to six design options that vary how photos, text, and backgrounds appear.
Like pages, sections also come with the option to customize backgrounds, including the options to add colors, photos, and videos. By adding this feature to each section rather than each page, your web pages can have a higher degree of customization, thereby improving the overall functionality and usability of your site.
To enhance the functionality of this new feature, sections can also be moved to different locations on a page and/or moved or copied to another page. This will enable you to save time without having to duplicate these actions twice.
SECTIONS: DESKTOP, IPAD, IPHONE
Since Weebly comes with responsive designs to format content for the desktop and mobile platforms, sections look great in a variety of formats. Sections is an amazing new feature, although it is currently not available in the Weebly editor for iOS. I anticipate this feature being added in the near future.
Apple's mobile platform, otherwise known as iOS, is a great vehicle for enhancing communication, artistic expression, and productivity. Video editing is probably not a feature that the average user takes full advantage of, but it is worth exploring. iMovie, of course, is Apple's signature video editor for iOS, which originated with the Mac and is one of the first applications to be developed for Apple's iLife suite in October 1999. Pinnacle Studio Pro is another advanced editor for iOS, and there are other more streamlined editors like Quik, Splice, FilmoraGo, Videoshop, and Filmaker Pro and Vee. While there are a lot of options to choose from, I recommend one video editor that is not as familiar, but that comes with advanced features that make it worthy of attention: Cute Cut Pro.
The most impressive feature of Cute Cut Pro is the ability to layer your content. Even with some of the most advanced editors like iMovie and Pinnacle Studio, the ablity to layer content is largely constrained. Cute Cut Pro, however, has managed to incorporate layers in a way that's easy and quite accessible for the average user.
Unlike most video editors for iOS, Cute Cut Pro includes the ability to import videos, photos (including transparent pngs), music (including soundtracks and special effects that come built in to the app), Text, Voice Recordings, and a unique feature called "Self-Draw." This last feature comes with the ability to make freehand drawings on top of your videos and photos, as well as the ability to add lines and shapes. Each element can be customized to control the thickness of the line, and colors that also include gradients.
Transitions and Animations
In most video editors, the user has the ability to add transitions and animations, all of which come as a menu of options (e.g. cross fade, slide left/right, etc.). Cute Cut Pro likewise comes with these features, but also includes the ability to customize transitions and animations - giving you more control over each individual element. For example, when you double-tap on an element in the timeline and select the wand tool, you will find a range of options for customizing the placement, opacity, visual effect, and size of each element as they appear at the start and end points of each animation. By selecting the plus symbol, you can select from a menu of transitions, such as Fade Out, Shrink Out, Left Out, Grow Out, Wipe Out, etc., or choose Custom Transition to add the other effects mentioned above. This level of control is not available in other video editors.
Cute Cut Pro comes with the ability set up your video projects using the high definition wide screen aspect ratio (16:9), square ratio (1:1), and standard (4:3). Each aspect ratio can be set up as vertical or horizontal. The project above uses the standard aspect ratio with vertial composition, a resolution of 640 X 480. Widescreen formats (16:9) can be exported in the high definition formats of 1080p and 720p respectively. Square formats (1:1) come with a maximum resolution of 640p X 640p.
Cute Cut Pro is arguably one of the few video editors that can help you accomplish a range of needs, from marketing and promotional videos to tutorials, and documentary footage. The price is currently $5.99 in the App Store.
The editors of My Apple Podcast recently interviewed Allthingssuzette to talk about her rise as a digital artist, an artist who uses the iPad as her primary canvas.
Where do you get your inspiration from, and how do you usually begin your creative process?
My original works began as paper collages from magazines, but with technology and easy access to photos via Instagram, Pinterest and online subscriptions, I have morphed my art into a magical world that transcends boundaries, something scissors and glue could not. Like my penchant for fashion where i buy several key pieces each season for a statement, I see something in the way a fabric moves in a photo, or line of the skirt, or something I would love to add to my own collection. It is random to most, but it all comes together in the end. Sometimes I place a photo in my “thinking” folder and get back to it a couple of weeks later after I have slept on the ideas.
Are there any artists that have influenced your work?
I was inspired early on by the Dutch Masters and the Italian Baroque, which lends itself to the great backgrounds and outdoor scenes. I have always been off the beaten path, and think of everything as a multidimensional brain exercise, as there is always more there than meets the eye. I have been mesmerized by the paintings of John Rogers Cox, Ivan Albright, and Giorgio de Chirico, Magritte and to some extent Dali. I have also galvanized my style from the fashion photography of Tim Walker, Annie Leibovitz, and Steven Meisel.
Fashion models are predominant figures in your artwork. What inspires you the most about them?
All my latest works are done digitally. I believe that this medium is here to stay. I begin with a the fashion photo, consider the pose, the makeup, the hair, then cut her/him out. With only the image, I start from a blank canvas and build the back, then add to the front. This media allows me to layer, twist, fade, draw and create something completely unique. It is truly not much different than mixed media I used in the past, with the exception of having cut out a collection of over 100,000 media files.
Do you have any favorites among models?
I have no model favorites, however, I am drawn to the moody and often somber images that the models evoke, My work is classical, so I seek out images that will transcend fashion design set for a specific scene to become transferral to any classical form I create.
How do you decide which model to feature in order to tell the story you want?
I cannot tell anyone how I develop a story or add the different depth and meaning. I attempt to hashtag for the viewer, but there are so many messages I am conveying that I purposely leave my work open to interpretation.
What are your future plans, regarding your art?
I believe there is a niche market for what I do, I have been promoted on Black Magazine multiple times and have exhibits in Monaco and possibly in the US. While the standard sets and location shoots will always be in vogue, I think purchasers of magazines are looking for more creative ways that models are used to promote fashion by breaking boundaries.
You can check out Suzette's work on Instagram or visit her website to see the breadth and scope of her amazing work.
Suzette Marie Jelinek is originally from Chicago, Illinois, but spent her first 22 years in Europe where she was deeply influenced by its art, natural surroundings, and art by the old masters. After many art courses on paper and canvas, she made the transition to digital media, seeing its potential for reaching a broader audience and creating a new form of art fused with fashion, fantasy and beauty.
Her works have been influenced by the paintings of John Rogers Cox, Ivan Albright, and Georgio de Chirico, Magritte and to some extent Dali. She has also galvanized her style from the fashion photography of Tim Walker, Annie Leibovitz, and Steven Meisel.
Highlighted by @Black_Mag on Instagram and interviews, she has come to the forefront with her unique and brain-twisting way she sees the world. She is a born storyteller. Just look long enough at her art and a story will unfold before you. She is well known for her use of flora and fauna and illusion, creating magical places and sublime art.
All her latest works are done digitally. She believes that this medium is here to stay. She always begins with a fashion photo, considers the pose, the makeup, the hair, and then cuts the subject out. With only the image, she starts with a blank canvas and builds the back, then adds to the front. This media allows her to layer, twist, fade, draw and create something completely unique.
She is discovering a niche for her work in the fashion industry to expand the scope of what is possible for stylizing fashion editorials. There are endless possibilities to this creative new creative genre. She is excited about its future.
Affective June 1, 2016, Instagram introduced a platform update that greatly affects, if not, totally disables 3rd party integration. According to Instagram, "Apps that have not been approved and were created before November 17, 2015 will go into sandbox mode on June 1, 2016."
The most significant change that limits third-party applications is the ability to have direct access to public feeds. Essentially, this places limitations on the social component of any third party app.
Some applications that were most affected by these changes were apps like Repost for iOS, Retro for the iPad, and PhotoDesk for the Mac. All three applications provided easy access to various feeds including public feeds where you could easily view posts by others. The prerequisite for these features required basic access to your Instagram login credentials. These third-party options for Instagram provided improved options for re-posting, viewing, sharing, and downloading content.
According to Instagram, the APIs were created in 2011, so an update was needed in order to give customers more control over their content. The update promises to make it easier to share content that "you own," but limits how you can share or view content by others.
Due to the recent update, Repost modified the process for reposting content created by others. Access to content within the app itself is not available, but users can re-post any photo on Instagram by selecting the three dots on the top right corner of any post found on Instagram, copying the URL, and re-opening the Repost app. Photodesk is still able to provide the basic layout features, including an expanded view of your personal Instagram feeds, people you follow, and people who follow you, but direct access to the public feed was eliminated; you can only access other feeds by using the search option. Retro for the iPad (right), relied heavily on direct access to public feeds, so it was forced to shut down development.
The main benefit to using third party options is to seek a nice alternative to the browsing/social experience on Instagram, and apps like Repost, Retro, and Photodesk achieved that. It remains to be seen whether Instagram's new APIs can be used by third party developers to enhance the user experience, or if we are simply forced to rely exclusively on the "official" Instagram app.
Host of My Apple Podcast.